0 items. Up to 100 fit on the wheel.
Add at least two items to spin.
Why the animation does not pick the winner
A real prize wheel decides by physics: how hard it was pushed, the friction in the hub, the way the pointer catches on the pegs. That adds up to something hard to predict, which is not the same as something even. A wheel a few grams heavier on one side, or a pointer that drags on worn pegs, favors some segments, and nobody watching can tell by how much.
An on screen wheel can copy that approach by choosing a random starting speed, letting a simulated wheel slow down, and reading off whatever ends up under the pointer. The outcome then depends on how speed turns into a final angle, and that mapping is easy to make uneven without noticing, through rounding at the boundaries or a friction curve that settles more often in some places than in others.
This wheel works the other way round. When you press the button, an item is drawn first, each with exactly the same chance: one in eight on a wheel of eight. Only then is the movement worked out, as five full turns plus the angle that brings the chosen segment under the pointer, with the stopping point placed inside the segment and kept away from its edges. The spin shows a result that already exists, and nothing in the animation can change it.
Spin the wheel again without repeats
Turning on Remove the winner makes each spin a draw without replacement, which is what you want when choosing who presents next or giving out several prizes from one list. The winner stays on the wheel until you spin again, so the pointer is never left resting on a different name, and comes off just before the next draw. The odds for everyone left rise as the wheel shrinks: one in eight with eight items, one in seven with seven.
Every line is its own segment, so a name typed twice gets two segments and twice the chance. Sometimes that is the point, as a way of giving one option more weight. Sometimes it is a paste that went wrong, so the item count under the box is worth a glance. Up to 100 items fit. Past about forty the labels get small, and long ones are shortened on the wheel but shown in full when they win.
Reduced motion and keyboards
If your device is set to reduce motion, the wheel skips the four second spin and turns straight to the result. The draw is the same either way, since the animation was never part of it. The spin button can be reached with Tab and pressed with Enter or Space, and the result is announced to screen readers when the wheel stops.
Where the randomness comes from
This tool runs entirely in your browser, using its built in cryptographic random number generator. Nothing you type is sent to us, nothing is stored, and each result is thrown away the moment you leave the page. Numbers are drawn without the rounding bias that the usual shortcut introduces, so every outcome is as likely as every other.
Because nothing is recorded, a result here proves nothing to anyone afterwards. If you need a drawing that other people have to accept, for a prize, a campaign or an audit, use Winner Picker, which publishes each result on a permanent link with a signed record anyone can check.